The Gift Shop Basement Code Is 1903

Enter 1903 at the gift shop basement keypad. Stella gives Jordan this code after the office VHS reveals what happened to Dalton and his son. Opening that door lets you collect the three fuses needed to begin restoring the gift shop floodlights.

This answer is supported by community player experience in SuperHorrorBro's full-release playthrough: Stella supplies the number, and the player later enters it and confirms the door works. It applies to the gift shop basement door, rather than every keypad you encounter underground.

The official Terrible Lizards Steam page provides the game's official overview. The specific code and successful entry described here come from that release playthrough's dialogue and narration.

Watch the Office VHS and Contact Stella

In the gift shop office, watch the VHS marked for playback. Jordan then reports the recording to Stella. The conversation establishes that the floodlights are not running and that you need to repair their setup.

Stella's first instruction is to retrieve fuses from the basement. She gives 1903 as the door code and explains that the fuses belong in the floodlights. She also mentions a separate job: connecting the lights to the electrical grid from the rafters.

Following this conversation keeps the door code connected to the correct objective. You are entering the basement to collect repair items, rather than looking for a new exit or a code for a later cavern facility.

Enter the Basement and Bring Back Three Fuses

Use this order to get the basement task moving:

  1. Finish the gift shop office VHS and the follow-up conversation with Stella.
  2. Find the basement door in the gift shop.
  3. Enter 1903 on its keypad.
  4. Search inside for the three fuses and bring them back upstairs.

SuperHorrorBro's player experience includes one fuse pickup followed by two more in the basement. The narration establishes the shared basement location, but it does not precisely describe the position of every pickup. Search the room for all three before treating the collection objective as finished.

After returning, install the fuses in the gift shop fuse boxes. That begins the lighting sequence; it does not finish it. The lights must also be connected from the rafters and later powered on at ground level.

If you are standing at a different underground keypad, stop and check the current objective. The foreman's tower and other later doors are separate puzzles. Reusing 1903 there would confuse two different stages of the game.

FAQ

What is the Terrible Lizards basement door code?

The code for the gift shop basement door is 1903. Stella gives it during the conversation after the office VHS.

What is inside the gift shop basement?

The three fuses needed for the gift shop lighting task are collected there in SuperHorrorBro's full-release player experience.

Does entering 1903 restore the floodlights?

No. The code opens the basement. You still need to retrieve and install the fuses, connect the lights from the rafters, and power them on.

Should I use 1903 for the foreman's tower?

No. This is the gift shop basement code. Follow the instructions for the specific later door and your current objective.